![]() And even if you manage to save each other a bunch, those ghosts start flying toward the top of the screen at faster rates.Ĭo-op is still fun, but it’s more frustrating than solo Cuphead. And if you both die around the same time, you’re screwed. Trying to make your way to a dead ally often just puts you in harms way and gets you killed. For one thing, your ghost will often be somewhere that your friend can’t reach. If they other player can perform a parry move on you (which you execute by pushing the jump button while already in the air), you come back to life with one health. When you lose all your health, you turn into ghost that floats toward the top of the screen. The big bonus is that your friend can revive you after you die. Watch the cutscene of Cuphead being evil, and then the credits roll. As this is Simple difficulty, that would go against the rules For a standard any speed run, you can get to the credits faster by just giving the devil the souls. It’s much harder to navigate your way through enemy attacks when another player is taking up space … especially when his character looks almost exactly like yours. The most common speedrun right now seems to be Regular difficulty, all bosses. So the increased attack power isn’t an advantage. Yes, you can do more damage-per-second with two characters, but the game gives bosses extra health to adjust for that. You’d think that having a friend to help would make things easier, but it doesn’t. Image Credit: Microsoft What you won’t likeĬuphead feels like it wants you to play the game with two players, but I actually found the cooperative experience less enjoyable than playing solo. If a boss if giving you trouble, you can try equipping different abilities and weapons to find a better setup. But you’ll also unlock weapons, like homing shots that do less damage but track enemies or a spreader that only fires a short distance but packs a ton of power. Using coins you earn through optional sidescroller levels (which are hard, but not as challenging as most of the boss fights), you can purchase perks like invisibility during your dash. The only major differences are the ones you already list: Boss HP is doubled when in 2 player mode, monsters are unaffected. Even if you were almost at the end of the encounter, it won’t take you long to make up that progress.Ĭuphead also gives you access to additional weapons and abilities through an in-game shop. Once you die, you can quickly restart the fight. But the sense of accomplishment you get upon victory makes it all worthwhile.Īnd Cuphead does a lot to make things more bearable. And, yeah, you’ll probably get frustrated. Some of them will take you dozens of attempts to beat (or much more). Each one has unique animations and music that make them just as interesting to watch as to play. Or you’ll fight through a gang or surprisingly deadly farm vegetables. You’ll travel along a demon train as you fight multiple ghosts. A beautiful sea goddess will slowly turn into a monster. This doesn’t just change the rules and mechanics of the fight, but it also alters how the enemies look. Each boss in Cuphead has multiple phases. This is smart, since it’s what the game does best. It’s like the developers traveled in time and plucked animators from the period to work on its game.Ĭuphead is largely a series of boss fights. ![]() Each character is beautifully animated in that style. But saying that it just looks like one of those classic cartoons doesn’t convey the length of the game’s achievement. ![]() Cuphead looks like a cartoon from the early days of cinema, taking inspiration from Fleischer Studios hits of the ’20s and ’30s like Betty Boop. It’s nice to see a game use a more unlikely approach. Just finished with 96% completion and 124 deaths total, and probably 20-30 of those were on the fight immediately before the final boss.We’re thrilled to open our call for speakers to our flagship event, GamesBeat Summit 2024 hosted in Los Angeles, where we will explore the theme of “Resilience and Adaption”. Preventing this from happening is the key to keeping fights manageable, because an easy boss pattern can turn into a nightmare if the stuff the previous pattern spawned is still there shooting at you. I wouldn't actually consider any of the boss patterns hard to deal with, but the game is set up in a way where you can get overwhelmed very quickly if you don't deal with killable threats and allow them to stack up. There's effectively no randomness that can screw you over save from a single attack from a very specific boss (keywords: tophat, skulls, downwards diagonals), and if you die it's definitely your fault, which is a thing that makes me very happy because it means you can tell when you've gotten good at a boss. If you're used to 2D platformers it's hard but in an incredibly fair way similar to Super Meat Boy.
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